Would definitely like to play more, I didn't realize it was just a demo until it ended.
Would definitely like to play more, I didn't realize it was just a demo until it ended.
Fun game. Not sure if this is a bug or not, but my square got moved to the edge of the scale, no ton top, but on the side of it. Looks like it should have fallen off.
fun little game. Like someone else said, it could use different modes.
thank you for your feedback Coinnin!
cool puzzles, very interesting. Like others said, it may help to explain the basic functions of the goobs
Absolutely amazing series. I just finished it last week. Thank you!
Very interesting, nice looking dungeon, and cool aesthetic. I like this style of puzzle game a lot. When do you think the full version will release on steam?
I see others saying it was difficult for them. I think the powerup is a very unique mechanic that takes some getting used to, but honestly it was a lot of fun to figure out and didn't really take all that long. I wouldn't change the difficulty on this at all, if it's the first level. I hope it gets even more challenging later on!
That is so great :) I hope that you enjoy the full game later when out on steam which might be by June/July :)
Weight stone disappeared, ill try the newgrounds player like the comments suggest.
Edit: Took me some time to figure out how to open games in the Newgrounds player, here's how:
*Go to "Account Settings"
*Scroll down to "Flash Options"
*Turn off "Use Ruffle Flash emulation, if possible"
*Turn on "Use Newgrounds Player for Flash" If not already on
*come back to this page and the option should be on the screen.
Is there really no way to steer the raft away from rocks or away from enemy's?
Pretty fun after I got used to the controls. Although, I don't find much reason to ever shoot anything, but maybe I haven't gotten far enough into a level to see a blockade or some situation where it's necessary. Generally, so far, its quicker and safer just to go around the enemy's. Also I think it'd be cool to be able to select one level, maybe based on difficulty, so I can practice each one when I'd like. But having it randomized each life like it is is cool, but maybe it could just be one of the options, Like how Smash Bros level are. Also Also, I couldn't find an option to pause, I haven't gotten good enough to need it yet, but I'd hate to be on a good run and have to end it because someone called me or whatever else.
All good ideas. The pause button especially would be a good feature for players who have managed a long run.
Very cool little game. I'm essentially deaf and have no audio options at the moment so I was a little worried when it said audio was a main feature of the mechanics, But I'm glad you had a no audio option as well, thank you.
Thanks for the feedback, really glad to hear this. Also, if you click the top-left corner at title screen or click "Play again" at end of game, it unlocks a timer for speed running.
Apache Helicopter
Joined on 1/7/21